A webcam is a video capture device connected to a computer or computer network, often using a USB port or, if connected to a network, ethernet or Wi-Fi.
The most popular use is for videotelephony, permitting a computer to act as a videophone or video conferencing station. This can be used in messenger programs such as Windows Live Messenger, Skype and Yahoo! messenger services. Other popular uses, which include the recording of video files or even still-images, are accessible via numerous software programs, applications and devices.
Webcams are known for low manufacturing costs and flexibility,[1] making them the lowest cost form of videotelephony.
The term 'webcam' may also be used in its original sense of a video camera connected to the Web continuously for an indefinite time, rather than for a particular session, generally supplying a view for anyone who visits its web page over the Internet. Some of these, for example those used as online traffic cameras, are expensive, rugged professional video cameras.
First employed in 1991, a webcam was pointed at the Trojan room coffee pot in the computer science department of Cambridge University. The camera was finally switched off on August 22, 2001. The final image captured by the camera can still be viewed at its homepage. The oldest webcam still operating is FogCam at San Francisco State University, which has been running continuously since 1994.
One of the most widely reported-on webcam sites was JenniCam, started in 1996, which allowed Internet users to constantly observe the life of its namesake, somewhat like reality TV series Big Brother, launched three years later. More recently, the website Justin.tv has shown a continuous video and audio stream from a mobile camera mounted on the head of the site's star. Other cameras are mounted at bridges, public squares and other public places, their output made available on a public Web page in accordance with the original concept of a "webcam".
Around the turn of the century, computer hardware manufacturers began building webcams directly into laptop and desktop screens, thus eliminating the need to use an external USB or Firewire camera. Gradually webcams came to be used more for communication between two
The most popular use is for videotelephony, permitting a computer to act as a videophone or video conferencing station. This can be used in messenger programs such as Windows Live Messenger, Skype and Yahoo! messenger services. Other popular uses, which include the recording of video files or even still-images, are accessible via numerous software programs, applications and devices.
Webcams are known for low manufacturing costs and flexibility,[1] making them the lowest cost form of videotelephony.
The term 'webcam' may also be used in its original sense of a video camera connected to the Web continuously for an indefinite time, rather than for a particular session, generally supplying a view for anyone who visits its web page over the Internet. Some of these, for example those used as online traffic cameras, are expensive, rugged professional video cameras.
History
First employed in 1991, a webcam was pointed at the Trojan room coffee pot in the computer science department of Cambridge University. The camera was finally switched off on August 22, 2001. The final image captured by the camera can still be viewed at its homepage. The oldest webcam still operating is FogCam at San Francisco State University, which has been running continuously since 1994.
One of the most widely reported-on webcam sites was JenniCam, started in 1996, which allowed Internet users to constantly observe the life of its namesake, somewhat like reality TV series Big Brother, launched three years later. More recently, the website Justin.tv has shown a continuous video and audio stream from a mobile camera mounted on the head of the site's star. Other cameras are mounted at bridges, public squares and other public places, their output made available on a public Web page in accordance with the original concept of a "webcam".
Around the turn of the century, computer hardware manufacturers began building webcams directly into laptop and desktop screens, thus eliminating the need to use an external USB or Firewire camera. Gradually webcams came to be used more for communication between two
Creative opensource
Creative Open source describes practices in production and development that promote access to the end product's source materials. Some consider open source a philosophy, others consider it a pragmatic methodology. Before the term open source became widely adopted, developers and producers used a variety of phrases to describe the concept; open source gained hold with the rise of the Internet, and ...
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