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The Xbox Live Vision camera was announced at E3 2006 and was released in North America on September 19, 2006, Europe and Asia on October 2, 2006, and Japan on November 2, 2006.[1][2] There are many games which have camera functionality included, some of which are: Uno, TotemBall, Burnout Paradise (only during online play, when you are taken down and the camera sends a picture of you at the moment of being taken down), Texas Hold'em, Spyglass Board Games, Pinball FX, Hardwood Backgammon, Hardwood Hearts, and Hardwood Spades. The ability to create an in-game representation of a player is possible using this camera and a suitable game, similar to Sony's EyeToy for the PS2. The retail games Tom Clancy's Rainbow Six: Vegas and Vegas 2 allow players to create an in-game version of their face with this feature. The dashboard software released on June 13, 2006 added an option in the system tab to support its functions.




Overview


The camera can be used for video chat, personalized gamer pictures, in-game video chat, and still pictures. The camera features 640 × 480 video at 30 fps and is capable of taking still images at 1.3 megapixels. It allows for video chat and picture messages using an Xbox Live Gold Subscription with video effects along with in-game compatibility. Certain games allow a digital zoom of 2x or 4x while video chatting.

It also features three camera effects, in which the currently captured video image is overlaid on the dashboard background. The three effects are 'watery', 'edgy', and 'dotty'. The camera uses a standard USB 2.0 connection and is also Windows (XP and newer) and Mac OS X (v10.4.9 and newer) compatible.

The Xbox Live Vision Camera was announced at E3 2006 and released in North America on September 19, 2006, following a 1-month pre-launch period in which Toys "R" Us stores in New York City and Los Angeles sold them to build up hype. It was released in Europe and Asia on October 6, 2006, and November 2, 2006 in Japan.





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